phones to create augmented reality learning environments for Junior High students. The goal is to get kids out of their seats and walking around the school grounds and school interacting with virtual characters and fellow classmates to solve a question or scenario. This type of environment, I believe, can be very powerful for students. As I begin to look at creating these environments, I have settled on two different software platforms to use since they are free. Both work well on the phones I have and have a simple interface. To see more information about these programs read my first post “30 Smart Phones and 5 Weeks: An Augmented Reality Classroom Experiment“.
On the first day with the phones, I demonstrated the basics of how to use the phones with my pilot class. Their enthusiasm was incredible. This became quite the learning environment, as students began to teach each other and me tips and tricks on how to work these phones. They were very open and willing to help all students and me in the class. I was surprised and encouraged by how the class behaved and interacted with each other. Status and cliques of students seemed to disappear and everyone was willing to help each other. Since the students will be assigned a particular phone, they seemed to become very protective of their phone and how it was setup. I believe that the sense of ownership is a key to using this type of technology. So the first day was encouraging for me, and I felt like it was a great success. Monday I will try out our first game.
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Filed under: Augmented Reality in Schools | Tagged: Android, Apps, Augmented reality, AugmentedReality, Cell Phone Education, Cell Phones, Cell Phones Classroom, Classroom, education, Educational Technology, HTC, HTC TOUCH, iOS, IPhone, Layar, Learning, Middle school, online environment, School, Smartphone, Student, technology, technology in classroom, Virtual Reality |