7 Augmented Reality Apps for the Classroom

In a quest to look for ways to get my students outside active and learning in the real world.  I have begun messing around with different Augmented Reality Applications.  I have made a couple of games using different programs, as regular readers of my blog know.  If you are a new reader and are interested in these past blogs click here for a list of past blogs on this topic, or click on the Augmented Reality in Schools link on the left side of this blog.

I have had phenomenal success with this type of application in the classroom from the few games that I have created, so I have begun to look for more programs to create these types of applications.  The following is a list of 7 programs that I believe could be excellent for creating location based educational games.

Note: All of these programs require the use of  a GPS enabled device to play like a cell phone, or Garmin GPS device etc.

FourSquare : This application can be used on almost all hand-held devices from the iPhone to Android.  It is very universal and is great for scavenger hunts. Has a large support community and is well maintained. You can download the app from the Android App store.

SCVNGR :  The idea behind this site is to complete challenges at specific locations.  This application is also for the iPhone and Android devices and is well developed.  This application allows users to collect points and easily share information and locations like FourSquare above. You can download the app from the Android App store.

Joyity : Like other location based games this turns your environment into a game space.  At different locations you must complete certain tasks to earn point and accomplish missions.  “JOYity is for use on both Android smartphones and Java (J2ME) phones.” You can download the app from the Android App store.

GPS Mision :  This is a webbased game creator for Windows Mobile phones, Nokia and the iPhones.  This application allows you to create location based games.  You can also download and play games as well.

WhereIGo : Originally designed for Geocaching, this application can be easily converted into location based games. This application is limited to Windows Mobile devices and Garmin GPS devices. Game creator can only be used on specific Windows machines. You can download the app from the Android App store.

Tourality :  This location based game like the others can be played on Andriod, Nokia and Blackberry devices.  You can download the app from the Android App store.  Another great application for multiplayer games.

Layar : This application can be download on most devices. This application is great for overlaying material over the real world using the camera on the device.  Great for showing what something looked like in the past or may look like in the future.  You can also overlay game characters to instruct or provide information for the game.

Here is a great video that shows the type of things that this type application can deliver to students to engage them.

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Augmented Reality Experiment Post 2: “Introducing the Smart Phones”

Well this is my second post on my Augmented Reality classroom experiment.  As I mentioned in my first post, I am piloting 30 HTC  Touch smart

HTC Touch Pro
Pilot Phone for class

phones to create augmented reality learning environments for Junior High students.  The goal is to get kids out of their seats and walking around the school grounds and school interacting with virtual characters and fellow classmates to solve a question or scenario.   This type of environment, I believe, can be very powerful for students.  As I begin to look at creating these environments, I have settled on two different software platforms to use since they are free. Both work well on the phones I have and have a simple interface.  To see more information about these programs read my first post “30 Smart Phones and 5 Weeks: An Augmented Reality Classroom Experiment“.

On the first day with the phones, I demonstrated the basics of how to use the phones with my pilot class. Their enthusiasm was incredible.  This became quite the learning environment, as students began to teach each other and me tips and tricks on how to work these phones.  They were very open and willing to help all students and me in the class.  I was surprised and encouraged by how the class behaved and interacted with each other. Status and cliques of students seemed to disappear and everyone was willing to help each other.  Since the students will be assigned a particular phone, they seemed to become very protective of their phone and how it was setup.  I believe that the sense of ownership is a key to using this type of technology.  So the first day was encouraging for me, and I felt like it was a great success.  Monday I will try out our first game.

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Augmented Reality with Bing Maps The Wave of the Future?

Saw this video and the ideas for augmented reality uses for kids in the classroom and thousands of ideas exploded in my head about the potential uses in education.  This is a fascinating video that will get you thinking about the use of this technology in the classroom.  Must see if you are looking at augmented reality games for students to learn from.

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